Skip to main content
You are viewing this website as a Domestic Student You are viewing this website as an International Student

You are viewing this website as a Domestic Student

You are viewing this website as an International Student

Domestic Student

I am an Australian or New Zealand citizen.

I am an Australian Permanent Resident (including Humanitarian Visa holders).

International Student

I am not a citizen of Australia or New Zealand.

I am not an Australian permanent resident or Humanitarian Visa holders.

Start of main content

Gaming to socialise or escape? Research scopes out problematic gaming habits

Charles Darwin University researchers were interested in understanding gamer’s motives, whether they be social or for escape reasons.
Charles Darwin University researchers were interested in understanding gamer’s motives, whether they be social or for escape reasons.

People who have autistic-like traits, but who fall short of a clinical diagnosis, are at risk of problematic gaming according to a new Charles Darwin University (CDU) study exploring what factors can lead to gaming disorders. 

Concerns over problematic video gaming have increased in recent years, with nearly one third of the global population playing games. 

Researchers surveyed individuals to understand how people use gaming as an escape, such as from real-life stress, problems or negative emotions. 

Survey participants played video games for at least one hour per week, with more than half the respondents saying they engage in video games for more than 10 hours per week. 

Co-authors and CDU Senior Lecturer in Psychology Dr Mal Flack and Professor Kim Caudwell said the results were valuable because most current research focused on problematic gaming with a clinical focus, such as among those diagnosed with autism spectrum disorder.

"We found that people with autistic-like traits (ALTs) were not as strongly linked to social motives as escape motives, but that both of these motives helped explain the link between ALTs and gaming,” Professor Caudwell said.  

"The findings suggest that those with higher ALTs may engage in gaming less for social reasons and more for escape reasons, and that ALTs may be a risk factor from problem gaming."

Professor Caudwell said the findings don’t imply having autism spectrum disorder or autistic-like traits lead to problem gaming, rather the results highlight the importance of understanding what shapes gaming behaviour. 

“We need to ensure gaming remains a balanced activity,” Professor Caudwell said. 

“By focusing on these underlying motivations, interventions for problem gaming may more effectively address the reasons gaming becomes problematic, while avoiding the stigmatisation of high gaming engagement.

We need to make sure we are not pathologising gaming, rather understanding that when it is problematic, motives are really important to focus on."

Future avenues of research include expanding the survey pool to capture a wider range of respondents and exploring other factors which could contribute to problem gaming such as mental health and game preferences. 

A mediation analysis of Autistic-like traits and gaming motivations on problem gaming symptoms: Are the effects of social and escape motives the same? was published in the journal Addictive Behaviours Reports

Related Articles

  • The striped catfish is a cornerstone species of Vietnam's aquaculture industry. Provided by Sunil Kadri

    AI-powered disease prediction to improve catfish production

    Artificial Intelligence will be harnessed to detect disease outbreaks in striped catfish ponds in Vietnam's Mekong Delta, in a new international project to help safeguard the country's aquaculture industry.  

    Read more about AI-powered disease prediction to improve catfish production
  • Man sitting on desk surrounded by books in a light filled room.

    Study reveals gaps in stuttering assessment and treatment

    Variability in an individual’s stuttering pattern has long posed challenges for speech-language pathologists (SLPs) when treating clients, but new research led by Charles Darwin University (CDU) and Michigan State University (MSU) has identified the gaps in clinical practices and how to address them. 

    Read more about Study reveals gaps in stuttering assessment and treatment
  • A Honeycomb Woven from Nanofibers by Pranta Barua from CDU's Faculty of Science and Technology.

    Photography exhibition puts CDU research under the lens

    From the highest peak in western Europe to fibers smaller than the eye can see, Charles Darwin University's biennial photography competition and exhibition is back and zooming in on the world of research. 

    Read more about Photography exhibition puts CDU research under the lens
Back to top